Hi folks,
since my two PFS adventures in Utrecht, I'm ready for more. I'll be at Ducosim this Saturday and am trying to get into a PbP game on the Paizo forums. However, I'd like to play some games nearby. I've been trying to figure out how to get a Society together in Groningen. I've got the following 'plan' and would like some practical advice.
[b]Some background[/b]
We have a games store in Groningen, with enough space to play in. There are regular roleplaying evenings, on Tuesdays and Wednesdays. Currently, people are playing D&D 5e using the adventures from Wizard's Organised Play. I don't know any of the player's, yet. I have a regular gaming group (for board games and occasional Call of Cthulhu), but they aren't interested in fantasy roleplaying or can't commit to a regular gaming night for roleplaying.
[b]The plan[/b]
I'm thinking to approach the store owner, and ask whether I could schedule two pathfinder sessions on Tuesday evening (either one or two weeks apart), just to gauge interest. On those evenings, I'll run The Silverhex Chronicles. With necessary time to choose premade characters and go over some rules, I should be able to finish that adventure over the course of two evenings. Because of the episodic nature of the Silverhex Chronicles, I could pick a point for the break and give people a good incentive to return for the next evening. I might even be able to accomodate some new people on the second evening, if the group isn't full on the first evening.
After that, if people are interested in continuing, I could run First steps I, The Wounded Wisp and The Confirmation. I'd like to emphasize the fact that, even though the PFS scenarios are all separate adventures, that there's an overarching campaign with an actual organisation behind it. I want to be able to subtly 'pitch' PFS from the very beginning, and give some reasons for why I'd like to regularly play Pathfinder (over D&D 5e). Selling points for me are the consistent, interesting and well-documented world, the wide choice of scenarios and the vast amount of options for customizing your character.
[b]The practical questions[/b]
Up to now, I've been buying pdf's of the rulebooks. However, that doesn't really help to attract people. I'm thinking I need the Core rulebook and the Inner Sea World guide in hardback, to be able to show player's the 'feel' of the world. Is there anything else I need, or could use? How useful is the Pathfinder Society Field Guide? Any promotional material that you know of, that I might be able to promote PFS in the store?
for the group I'm starting, should I go traditional or CORE? Core has the benefit that players only have to buy one book to get the rules. Also, it'll be easier on me as a DM, since I don't know all the classes that well. On the other hand, the variety of classes is (to me) one of the high-points of Pathfinder and I'd hate to lose that, telling people they can't play a Ninja or Warpriest (for example).
Play times are going to be an issue, and I haven't worked out a decent solution to that. I don't want to start earlier than 19.00u, the current starting time for roleplaying evenings. Those are advertised as running until 22.00u. I might be able to stretch that to 22.30u, but even that seems too short to run a PFS scenario. Any suggestions on this front?
Anything else, things I maybe haven't thought about?
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